ProgressBar
A UI element that shows a bar, that can be filled to different amounts in multiple orientations.
Contents:
Properties
Name |
Type |
Default |
---|---|---|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
minVal
Smallest value the progress bar can display.
uilib.ProgressBar.minVal = nil
Type:
number
Default:
nil
maxVal
Biggest value the progress bar can display.
uilib.ProgressBar.maxVal = nil
Type:
number
Default:
nil
val
Current value the progress bar should display.
uilib.ProgressBar.val = nil
Type:
number
Default:
nil
x
X component of the position on the screen.
uilib.ProgressBar.x = nil
Type:
number
Default:
nil
y
Y component of the position on the screen.
uilib.ProgressBar.y = nil
Type:
number
Default:
nil
w
Width of the progress bar.
uilib.ProgressBar.w = nil
Type:
number
Default:
nil
h
Height of the progress bar.
uilib.ProgressBar.h = nil
Type:
number
Default:
nil
vertical
Enables vertical mode for the progress bar.
uilib.ProgressBar.vertical = false
Type:
boolean
Default:
false
inverted
Enables inverted mode for the progress bar.
uilib.ProgressBar.inverted = false
Type:
boolean
Default:
false
style
Style of the progress bar.
uilib.ProgressBar.style = uilib.Style:new()
Type: uilib.Style
Default: Default Style
visible
Contains information about the progress bar being visible or not.
uilib.ProgressBar.visible = true
Type:
boolean
Default:
true
Functions
new()
Function to create a new instance of ProgressBar.
function M.ProgressBar:new(minVal, maxVal, val, x, y, w, h, vertical, inverted, style)
...
return prog
end
Arguments:
Name |
Type |
Default |
Description |
---|---|---|---|
minVal |
|
|
Smallest value the progress bar can display. |
maxVal |
|
|
Biggest value the progress bar can display. |
val |
|
|
Current value the progress bar should display. |
x |
|
|
X component of position of the progress bar. |
y |
|
|
Y component of position of the progress bar. |
w |
|
|
Width of the progress bar. |
h |
|
|
Height of the progress bar. |
vertical |
|
|
Enables vertical mode for the progres bar. |
inverted |
|
|
Enables inverted mode for the progres bar. |
style |
Style of the progress bar. |
Note
Progress bars can only use the default state for styling.
Returns:
Type |
Description |
---|---|
Instance of ProgressBar with specified properties. |
Example:
local uilib = require("uilib")
local prog = uilib.ProgressBar:new(0, 100, 35, 2, 2, 10, 1, false, false, uilib.Style:new())
This would create an instance of ProgressBar with possible values between 0
and 100
and an initial value of 35
.
The progress bar would be displayed at the position (2, 2)
and would be 10 x 1
pixels in size. It would be in horizontal mode, since vertical
is set to false
.
The style of the progress bar will be the default style.
draw()
Function to draw the progress bar.
function M.ProgressBar:draw()
...
end
Arguments: nil
Returns: nil
Example:
local uilib = require("uilib")
local prog = uilib.ProgressBar:new(0, 100, 35, 2, 2, 10, 1, false, false, uilib.Style:new())
prog:draw()
This would create an instance of ProgressBar and draw it to the screen.
show()
Function to make the progress bar visible.
function uilib.ProgressBar:show()
...
end
Arguments: nil
Returns: nil
Example:
local uilib = require("uilib")
local prog = uilib.ProgressBar:new(0, 100, 35, 2, 2, 10, 1, false, false, uilib.Style:new())
prog:show()
This would create an instance of ProgressBar and make it visible.
hide()
Function to make the progress bar invisible.
function uilib.ProgressBar:hide()
...
end
Arguments: nil
Returns: nil
Example:
local uilib = require("uilib")
local prog = uilib.ProgressBar:new(0, 100, 35, 2, 2, 10, 1, false, false, uilib.Style:new())
prog:hide()
This would create an instance of ProgressBar and make it invisible.